Asylum Sorceress
From Arena Wiki
Passive Ability
Wheel of Fortune
- Asylum Sorceress receives a +1 bonus to her Initiative roll at the start of the game. Additionally, many of the Asylum Sorceress' Unique skills are passive or have a passive component that do not require dice rolls.
Main Skills
Summon Straitjacket
- Type: Spell
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Bound 1 | The jacket is strapped closed loosely, but the arms arent crossed yet. |
10-13 | Medium | Bound 2 | A standard straitjacket buckled snugly. An average escape artist would make short work of it! |
14-17 | Hard | Bound 2 | A more secure straitjacket with a strap over the arms in the front keeping the wearer from pulling their arms over their head. A tight crotch strap keeps the jacket from slipping up. |
18-20 | Extreme | Bound 3 | A custom made straitjacket fit specifically for its wearer. Several straps hold the arms down in front, and bicep straps keep your arms in tight. A trio of crotch straps are buckled tightly over the canvas of the jacket which has an attached bottom. The buckles are all locked tight, and there is no key in sight! |
Summon Leather Cuffs
- Type: Spell
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Hobbled 1 | Leather cuffs linked by a short strap. |
10-13 | Medium | Hobbled 2 | Leather cuffs linked by a single loop of leather. |
14-17 | Hard | Hobbled 2 | Leather cuffs joined by an additional pair at the knees, keeping your legs together. |
18-20 | Extreme | Hobbled 3 | The ankle cuffs are linked to a new pair of thigh cuffs, keeping you on the ground for good! |
Summon Panel Gag
- Type: Spell
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Gagged 1 | A simple panel buckled behind your neck. |
10-13 | Medium | Gagged 2 | The panel hides a large rubber ball that fills your mouth nicely! |
14-17 | Hard | Gagged 2 | A chin strap keeps your mouth clamped down securely, while a forehead strap keeps it from sliding off. |
18-20 | Extreme | Gagged 3 | The trainer harness is buckled one notch too tight, and each buckle has a lock slid through its hasp. |
Summon Leather Blindfold
- Type: Spell
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Blindfolded 1 | Blinders make it hard to see whats around! |
10-13 | Medium | Blindfolded 2 | A leather blindfold strapped over your eyes. But you can still see underneath it a little. |
14-17 | Hard | Blindfolded 2 | A proper blindold strapped tight blocks off your vision. |
18-20 | Extreme | Blindfolded 3 | A blindfold with an attached harness, which won't be rubbed off no matter how much effort! |
Summon Medical Brace
- Type: Spell
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Breathless 1 | A fabric and velcro posture corrector. |
10-13 | Medium | Breathless 2 | This heavy fabric brace squeezes you firmly into the correct posture. |
14-17 | Hard | Breathless 2 | This brace is made of plastic and metal and holds you strictly in the correct posture. Tiny padlocks hold it shut. |
18-20 | Extreme | Breathless 3 | This punishing metal contraption crushes your breath away and holds you rigid from waist to neck. It includes a tall posture collar, and it is locked with thick padlocks. |
Summon Leather Harness
- Type: Physical
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Suspended 1 | A leather belt buckled around your waist. A strap links it to an anchor above, keeping you from moving far from the spot you're in. |
10-13 | Medium | Suspended 1 | A pair of crotch straps make the harness more secure. The strap is tightened, pulling you onto your toes. |
14-17 | Hard | Suspended 1 | A chest harness is added, offering more stability to the harness. You are pulled clear off the ground, hanging a foot or so off the ground. |
18-20 | Extreme | Suspended 1 | The harness has more straps, and everything is tightly locked behind your back. Its going to be hard to free yourself without help. |
Summon Patient Pacifier
- Type: Spell
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Vibrating 1 | A leather chastity belt that vibrates. |
10-13 | Medium | Vibrating 2 | The vibrator is replaced by a thick dildo. |
14-17 | Hard | Vibrating 2 | A pair of thick vibrators keeps you from thinking about escape. |
18-20 | Extreme | Vibrating 3 | These upgraded vibrators pump in and out to increase the sensations! |
Summon Leather Collar
- Type: Spell
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Submissive 1 | A basic leather collar. |
10-13 | Medium | Submissive 2 | A thicker leather collar with a padlock. |
14-17 | Hard | Submissive 2 | A tall leather posture collar holds your head rigid. |
18-20 | Extreme | Submissive 3 | This collar has a built in shock feature that activates if it senses you are attempting to escape your cell! |
Summon Earplugs
- Type: Spell
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-11 | Easy | Muffled | These earphones play white noise, dulling all sound. |
12-20 | Medium | Muffled | Sinister earphones that whisper commands into your ears that tell you to submit quietly. |
Ultimate - Padded Cell
- Type: Physical
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Variable | All that remains is to get this door open... |
10-13 | Medium | Variable | The bindings are mostly undone, and the door remains locked, but your escape nears... |
14-17 | Hard | Variable | You've found the door! Now to escape these bindings... |
18-20 | Extreme | Variable | You are thrown in to a cell not much larger than you are! With the door closed, it blends in with the wall, making it very difficult to even find the exit. And on top of that, you're bound and locked up tightly! |
Unique Skills
- Roll 2d10 for Effect, ignoring Effect modifiers. Uniques do not require Hit rolls.
- Only one Unique may be active at a time.
- Uniques may only be cast once per game.
- Uniques may be cast at any time during a player's turn.
Gypsy's Luck
- Type: Spell
- If the Asylum Sorceress lands on a Trap, he/she may choose to reroll that Trap once per game.
Silent Spell
- Type: Spell
- Asylum Sorceress receives a +2 Hit bonus while gagged.
Spell of Invisibility
- Type: Spell
- Asylum Sorceress becomes unable to attack or be attacked this turn, and receives a bonus to Escape based on the table below.
Roll | Effect |
---|---|
2-5 | No bonus |
6-11 | +2 Escape |
12-17 | +3 Escape |
18-20 | +4 Escape |