Technomancer
From Arena Wiki
Passive Ability
MFC-2000
- Any successful hit will apply an Easy MFC-2000 if the target doesn't have a collar already.
- This collar cannot be removed below Easy unless all other bindings are removed.
Main Skills
Collar Arm Restraints
- Type: Physical
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Bound 1 | Wires fly out of the collar and capture the target's wrists together in front. |
10-13 | Medium | Bound 2 | Wires trap the target's hands together behind the back. |
14-17 | Hard | Bound 2 | Elbows are pulled together by a second loop of wire, kept from falling down by a wire leading back to the collar. More wires wrap around the target, forming a chest harness. |
18-20 | Extreme | Bound 3 | Hands and arms are forced into reverse prayer by the wires, hands held inches from the back of the collar, another loop of wire holds the elbows together. A thin mesh covers the hands, forcing them into fists and keeping them from tampering with anything. A full torso harness wraps tightly around the target, each wire digging into the skin, the wires between the legs are especially distracting. |
Collar Leg Restraints
- Type: Physical
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Hobbled 1 | Wires fly out of the collar and capture the target's ankles together. |
10-13 | Medium | Hobbled 2 | Wires trap the target's ankles and knees. |
14-17 | Hard | Hobbled 2 | Several loops of wire bind the target's ankles, knees, and thighs together, and cinch themselves tightly, making the two legs act as one. |
18-20 | Extreme | Hobbled 3 | Legs are bound and cinched into the frogtie position in several spots with the wires, wrapping a half a dozen times with each place, forcing the target to crawl around on the ground to move anywhere! |
Integrated Target Muffler
- Type: Physical
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Gagged 1 | A small ball gag pops out of the collar and buckles into the target's mouth. |
10-13 | Medium | Gagged 2 | A large ball gag fills the target's mouth and buckles tightly. |
14-17 | Hard | Gagged 2 | A harness wraps around the target's head, holding the large rubber ball securely in place. |
18-20 | Extreme | Gagged 3 | A leather panel is placed over the gag, keeping them even quieter and hiding their lips from view. |
Integrated Target Blinding Apparatus
- Type: Physical
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Blindfolded 1 | Blinders activate from the sides of the collar, limiting the target's peripheral vision. |
10-13 | Medium | Blindfolded 2 | The blinders close in, limiting view to directly in front of them. |
14-17 | Hard | Blindfolded 2 | Dimmed lenses cover the target's eyes, making it hard to see anything. |
18-20 | Extreme | Blindfolded 3 | Padded discs press over the target's eyes, blocking out all vision. |
Torso Frame
- Type: Physical
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Breathless 1 | A chest harness unfolds from the collar, and clicks shut around the target's upper chest. |
10-13 | Medium | Breathless 2 | The harness continues to unfold, wrapping around the target's waist. |
14-17 | Hard | Breathless 2 | The harness unfolds completely, clicking shut between the target's legs, and thin plates form a corset around the targets waist. |
18-20 | Extreme | Breathless 3 | The harness and corset cinch tightly, making the target gasp for breath. |
Target Levitator
- Type: Physical
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Suspended 1 | A small anti-grav bot detatches from the collar, and activates, lifting the target onto her tip toes. |
10-13 | Medium | Suspended 1 | A second bot activates, dragging the target from the ground entirely and holding her about a foot off the ground. |
14-17 | Hard | Suspended 1 | A third bot starts to orbit with the others, keeping the target hovering in the air against her will. |
18-20 | Extreme | Suspended 1 | The final bot activates, causing the target to float and spin in place helplessly inside the null gravity field. |
Target Agitator
- Type: Physical
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Vibrating 1 | A small vibrating egg is pressed against the target's crotch. |
10-13 | Medium | Vibrating 2 | A vibrating dildo replaces the eggs, increasing the distraction significantly |
14-17 | Hard | Vibrating 2 | Additional eggs press against the target's breasts as well. |
18-20 | Extreme | Vibrating 3 | A second dildo torments the target, and they spin and lurch on their own, keeping the target moving her hips. |
MFC-2000
- Type: Physical
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Submissive 1 | A low tech collar with a few features. It clicks shut with a simple latch. |
10-13 | Medium | Submissive 2 | An upgraded collar with a padlock dangling from the front. |
14-17 | Hard | Submissive 2 | This high tech collar has many useful features and sports an electronic password lock on the front. |
18-20 | Extreme | Submissive 3 | Top of the line collar with every feature you could need to capture your target. Its advanced lock can only be released by the Technomancer herself. |
Integrated Noise Dampener
- Type: Physical
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-11 | Easy | Muffled | Basic noise cancellation technology dulls incoming sounds. |
12-20 | Medium | Muffled | Advanced technology creates a null field around the target's head, blocking all sounds. |
Ultimate - Capture Pod
- Type: Spell
Roll | Effect Level | Statuses | Description |
---|---|---|---|
2-9 | Easy | Variable | Critical error, target has escaped internal restraint! Total containment failure imminent! |
10-13 | Medium | Variable | Warning!!! Repair systems malfunctioned, target has nearly escaped restraint! |
14-17 | Hard | Variable | The target is beginning to free herself inside the pod! Repair systems are online... |
18-20 | Extreme | Variable | The pinnacle of capture tech, this autonomous floating device can capture and restrain its target within itself, and includes hook ups for most traditional discipline devices. |
Unique Skills
- Roll 2d10 for Effect, ignoring Effect modifiers. Uniques do not require Hit rolls.
- Only one Unique may be cast per turn.
- Uniques may only be cast once per game.
- Uniques do not use up a turn.
- Uniques may be cast at any time during a player's turn.
Phaser
- Type: Physical
- Target is treated as if they are Moving.
Roll | Effect |
---|---|
2-9 | Malfunction. No effect. |
10-17 | Set to stun. Enemy player loses a turn. |
18-20 | Set to kill. Enemy player loses two turns. |
Cloaking Device
- Type: Physical
Roll | Effect |
---|---|
2-5 | Malfunction. No effect. |
6-17 | -3 Enemy Hit, lasts two turns. |
18-20 | -3 Enemy Hit, lasts three turns. |
GPS Tracking Device
- Type: Physical
- Requires a Medium or higher level MFC-2000 to use.
- Effect is deactivated if the MFC-2000 is reduced to Easy level.
- Bonus is not applied to Unique rolls.
Roll | Effect |
---|---|
2-5 | Malfunction. No effect. |
6-12 | +2 Hit |
13-17 | +3 Hit |
18-20 | +4 Hit |