Items
From Arena Wiki
- Players may play only 1 item per turn.
- Items are single-use only and are discarded at the end of the player's turn.
- Items may be played at any time during a player's turn.
- Items do not use up a player's turn.
- Players may store up to 3 total items. Upon rolling a fourth item, player must discard or use an item of his/her choice.
- Items affect only the first roll when using Two Heavens Style.
# | Name | Effect |
---|---|---|
1 | Spring Attack | Player receives a +2 bonus to his/her Hit roll. |
2 | Cat o' Nine Tails | Player receives a +3 bonus to his/her Effect roll. |
3 | Faerie Dust | Player receives a +3 bonus to his/her Compulsion roll. |
4 | Nimbleness | Player receives a +2 bonus to his/her Trap roll. |
5 | Magic Scissors | Player receives a +2 bonus to his/her Escape roll. |
6 | Elixir | Removes all temporary negative status effects (such as Blinding Trap, Vine Trap, etc.) |
7 | Defender's Shield | Ignore the negative effects of 'Standing Still' until the start of your next turn. |
8 | Smoke Bomb | Target player receives a -2 penalty to his/her Hit roll next turn. |
9 | Tripwire | Target player receives a -2 penalty to Traps on his/her next turn. |
10 | Violet Wand | Inflict 1 WP damage to target player. |