Items

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  • Players may play only 1 item per turn.
  • Items are single-use only and are discarded at the end of the player's turn.
  • Items may be played at any time during a player's turn.
  • Items do not use up a player's turn.
  • Players may store up to 3 total items. Upon rolling a fourth item, player must discard or use an item of his/her choice.
  • Items affect only the first roll when using Two Heavens Style.
# Name Effect
1 Spring Attack Player receives a +2 bonus to his/her Hit roll.
2 Cat o' Nine Tails Player receives a +3 bonus to his/her Effect roll.
3 Faerie Dust Player receives a +3 bonus to his/her Compulsion roll.
4 Nimbleness Player receives a +2 bonus to his/her Trap roll.
5 Magic Scissors Player receives a +2 bonus to his/her Escape roll.
6 Elixir Removes all temporary negative status effects (such as Blinding Trap, Vine Trap, etc.)
7 Defender's Shield Ignore the negative effects of 'Standing Still' until the start of your next turn.
8 Smoke Bomb Target player receives a -2 penalty to his/her Hit roll next turn.
9 Tripwire Target player receives a -2 penalty to Traps on his/her next turn.
10 Violet Wand Inflict 1 WP damage to target player.