Shibari Master

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Passive Ability

Iaido Mastery

  • The Shibari Master's Unique skills are not limited to one use per game and have special rules (see below).

Main Skills

Tie Arms

  • Type: Physical
Roll Effect Level Statuses Description
2-9 Easy Bound 1 Nice rope bracelets, linked together in front of the target's body.
10-13 Medium Bound 2 Wrists and elbows bound tightly behind the back.
14-17 Hard Bound 2 Arms tied in a box tie behind the targets back. A chest harness is tied around their torso to keep it from slipping off.
18-20 Extreme Bound 3 Arms tied in a punishing reverse prayer binding, with a tight torso harness. Specially knotted ropes slip between the wearer's legs, providing a very distracting addition.

Tie Legs

  • Type: Physical
Roll Effect Level Statuses Description
2-9 Easy Hobbled 1 Nice rope anklets, linked by a short length of the rope. Makes it hard to move around.
10-13 Medium Hobbled 2 Ankles tightly bound together. Forces the target to bunny hop.
14-17 Hard Hobbled 2 Ankles and knees tightly tied and cinched. Makes it very hard to move around.
18-20 Extreme Hobbled 3 Legs are frogtied tightly, pressing their heels into their thighs. The target is forced to crawl to move around, making them a sitting duck to further attacks.

Silk Gag

  • Type: Physical
Roll Effect Level Statuses Description
2-9 Easy Gagged 1 A wad of silk stuffed into your mouth garbles your speech, but there's nothing stopping you from spitting it out... yet.
10-13 Medium Gagged 2 A knotted silk scarf is brought up to your lips and tied around the back of your head, sealing the stuffing inside your mouth.
14-17 Hard Gagged 2 A third layer of silk is placed over your lips, creating an OTM gag.
18-20 Extreme Gagged 3 The fourth layer of silk is placed over your mouth and nose, so that only your eyes peek out from over the fabric.

Silk Blindfold

  • Type: Physical
Roll Effect Level Statuses Description
2-9 Easy Blindfolded 1 Checkered silk is tied around your eyes.
10-13 Medium Blindfolded 2 Silk is wrapped several times around your eyes.
14-17 Hard Blindfolded 2 A length of rope is tied around your blindfold, for artistic purposes.
18-20 Extreme Blindfolded 3 A cloth hood is then added to your blindfold.

Rope Corset

  • Type: Physical
Roll Effect Level Statuses Description
2-9 Easy Breathless 1 A few wraps around the waist, merely decorative.
10-13 Medium Breathless 2 Many coils of rope tied around the target's waist.
14-17 Hard Breathless 2 A tight rope corset tied, with a knotted crotch rope between the legs.
18-20 Extreme Breathless 3 This rope corset is tied punishingly tight, and also includes a tight chest harness holding the shoulders rigid.

Rope Harness

  • Type: Physical
Roll Effect Level Statuses Description
2-9 Easy Suspended 1 A simple harness tied around the target's chest. Attached to a beam overhead.
10-13 Medium Suspended 1 An artistic chest harness offers convenient places to attach more bondage to, like the ropes pulling the wearer onto her tip toes.
14-17 Hard Suspended 1 A torso harness with aesthetic knotting and a tight crotch rope that digs into the wearer as they dangle from the ceiling.
18-20 Extreme Suspended 1 This beautiful harness covers the whole torso, and the web of ropes suspending them from the ceiling will be quite difficult to unravel.

Crotch Rope

  • Type: Physical
Roll Effect Level Statuses Description
2-9 Easy Vibrating 1 A tight single rope pulled between the legs.
10-13 Medium Vibrating 2 This crotch rope is braided with knots in just the right places to be very stimulating.
14-17 Hard Vibrating 2 The ropes hold a vibrator in place inside the wearer.
18-20 Extreme Vibrating 3 Twin vibrators are held deep inside of the wearer by this small harness of ropes around her waist and between her legs.

Rope Collar

  • Type: Physical
Roll Effect Level Statuses Description
2-9 Easy Submissive 1 A single loop of rope around the target's neck.
10-13 Medium Submissive 2 A decorative knot in front signifies the wearer.
14-17 Hard Submissive 2 A decorative braid of rope encircles her neck
18-20 Extreme Submissive 3 This collar made of rope doesnt seem to have any knots in it.. exactly how does one get it off?

Earmuffs

  • Type: Physical
Roll Effect Level Statuses Description
2-11 Easy Muffled Rope holds small pads over the ears.
12-20 Medium Muffled Earplugs join the pads to block out all sound.

Ultimate - Shrimptie

  • Type: Physical
Roll Effect Level Statuses Description
2-9 Easy Variable With your arms freed, all that remains is to untie the rest of the rope.
10-13 Medium Variable With the loosened ropes, you can work on your hands and arms now, no longer stressed by the bent over position.
14-17 Hard Variable The ropes are slowly being undone, and you can lean up again.
18-20 Extreme Variable Arms are reverse prayer tied tightly, with a tight torso harness. Legs are bound tightly in the lotus position. Silk wraps around the head, blinding and gagging the target. The target is bent over all the way until her chest touches her legs, and her forehead nearly touches the ground, before dozens of coils of rope bind the target in place, leaving her completely incapable of moving.

Unique Skills

  • Roll 2d10 for Effect, ignoring Effect modifiers other than Showdown. Uniques do not require Hit rolls.
  • Only one Unique may be cast per turn with the exception of Cross Slash (see below).
  • Uniques do not use up a turn with the exception of Cross Slash.
  • Uniques may be cast at any time during a player's turn.


Iaido - Cross Slash

  • Type: Physical
  • Apply Physical Hit penalties to the roll.
  • May be used twice after a successful Two Heavens Style roll, otherwise normal rules apply.
  • Uses up a turn.
Roll Effect
2-11 No effect
12-17 Deal 2 WP damage
18-20 Deal 3 WP damage

Iaido - Two Heavens Style

  • Type: Physical
Roll Effect
2-12 No effect. Lose your turn.
13-20 Take two actions this turn.

Iaido - Showdown

  • Type: Physical
  • Effect applies to all attacks when using Two Heavens Style.
  • May only be cast once every 2 turns.
Roll Effect
2-12 No effect
13-17 Gain +3 Effect roll next turn. Counts toward Unique skills.
18-20 Gain +4 Effect roll next turn. Counts toward Unique skills.