Traps

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  • Effects that last two turns end at the end of the player's second turn, meaning that enemy players only get one turn to reap the trap's benefits, while the afflicted player is penalized for two actions.
  • Trap effects may stack, and a player may have multiple debuffs applied to him/her at once. In the case of traps that inflict Status effects, such as Blinding Trap, the highest Effect level is used.


1 - Revenge Collar Trap

Vengeance is bliss.

  • Increases the Effect level of a binding upon a failed Escape roll.
  • Revenge Collar functions as a normal binding.
  • Has no effect on Extreme level bindings.
Roll Effect Level Statuses Description
2-9 Easy No effect Magical runes with a mysterious power appear on your neck.
10-13 Medium +1 Effect level The runes glow faintly and you begin to feel their terrifying effects.
14-17 Hard +1 Effect level The runes link together and glow violently.
18-20 Extreme +1 Effect level The runes fuse together to create a collar of pure energy that hugs your neck.

2 - Submission Trap

You're going to be a good girl, aren't you?

  • Effect lasts for two turns.
Roll Statuses Description
2-9 Submissive effect level 1 The faint scent of vanilla fills the air as a wisp of faerie dust blows by.
10-13 Submissive effect level 2 A puff of pink, vanilla scented faerie dust is blown into your face.
14-17 Submissive effect level 3 A swirl of pink dust flies around you as you slowly succumb to its magical effects...
18-20 Submissive effect level 4 You're enveloped in a tornado of faerie dust. Yes, Mistress...?

3 - Distress Trap

A trap designed by the villainous Alexander DeFaux to help him capture unsuspecting damsels...

  • Effect lasts for two turns.
Roll Statuses Description
2-9 Breathless effect level 1 Caught in a net! Luckily, it's easy to shake off...
10-13 Breathless effect level 2 You stumble over an invisible wire.
14-17 Breathless effect level 3 Dashing through a billow of sleeping gas has left you feeling dazed and confused...
18-20 Breathless effect level 4 Your arms and legs become trapped in a sticky goo that makes it difficult to move. You're going to make a fine ransom someday...

4 - Sealing Trap

A magical glyph, designed by Her Holiness Vanessa Weltall, that binds an attacker in light and prevents them from harming anyone.

  • Player cannot use items.
Roll Statuses Description
2-9 Lasts 1 turn The glyph appears in front of you, emitting a calming green light.
10-13 Lasts 2 turns The glyph adheres to your body, sending pleasurable tingles down your spine.
14-17 Lasts 3 turns You hear musical bells playing inside your head, lulling you into a sense of tranquility.
18-20 Lasts 4 turns Your very soul is bound in white light. You've found peace at last, however fleeting it may be...

5 - Blinding Trap

Flashbang, anyone?

  • Effect lasts for two turns.
Roll Statuses Description
2-9 Blindfold effect level 1 You see the canister rolling on the ground before it goes off, giving you enough time to look away! It's still bright, but not exactly blinding.
10-13 Blindfold effect level 2 The flash goes off before you have time to react! Ow!
14-17 Blindfold effect level 3 The flash goes off in close proximity. You'll be seeing stars for a while...
18-20 Blindfold effect level 4 A bright flash of light directly in your eyes causes you to clumsily stumble around the arena!

6 - Mitten Trap

Magical mittens that materialize over your fingers.

  • Mittens function as a normal binding.
  • Cannot Escape any other binding but Mittens until they are removed.
Roll Effect Level Description
2-9 Easy Tape forms around your hands, making it more difficult to work off your other bindings!
10-13 Medium Your hands are wrapped into fists!
14-17 Hard Thumbless mittens form around the tape!
18-20 Extreme Padlocks appear to lock the mittens around your wrists, sealing your hands inside...

7 - Suspension Harness Trap

How would you like to be someone's decoration?

  • Suspension Harness functions as a normal binding.
  • Does not count towards a player's Ultimate skill.
Roll Effect Level Statuses Description
2-9 Easy Suspended level 1 Leashed to the rafters, your toes scrape across the ground as you struggle to find your footing.
10-13 Medium Suspended level 1 You're kept in an asymmetrical position with one leg off the ground.
14-17 Hard Suspended level 2 You've been hoisted completely off the ground by a pulley, left to dangle there helplessly.
18-20 Extreme Suspended level 2 You've been hung upside down! Better get out before you pass out!

8 - Vine Trap

Do you know of the great tree that lies beneath the arena? Some say it was once a lecherous man who was cursed by a witch for his inappropriate behavior.

Roll Statuses Description
2-9 No effect A faint tremor occurs beneath your feet, but nothing happens...
10-13 'Stand Still' this turn, but attack as normal Vines crawl out of a grate in the floor and wrap around your ankle!
14-17 'Stand Still' and lose your turn You're forced to ignore your opponents and contend with the vines as they snake their way up your body!
18-20 'Stand Still' and lose two turns Thick vines burst forth out of every crack and crevice in the arena, mummifying you! It'll take some time to work your way out!

9 - Dissolving Trap

Like acid, but it only affects bindings.

  • Cannot target Ultimate skills.
Roll Description
2-9 No effect.
10-13 Remove one Easy or Medium binding.
14-17 Remove one Easy, Medium or Hard binding.
18-20 Remove one Easy, Medium, Hard or Extreme binding.

10 - Trap Launcher

A large, if unreliable, bazooka that fires traps!

Roll Description
2 Trap Launcher backfires and hits you with a trap! Roll for Trap type and Effect level as normal.
3-9 Trap Launcher malfunctions, scattering traps around the arena! -4 to all players' trap rolls for one turn.
10-17 Fires a random trap at a player of your choice.
18-19 Fires two random traps at players of your choice.
20 Fires two different traps of your choice at players of your choice.