Statuses
From Arena Wiki
- NOTE: Statuses do not stack with themselves. Ex. If a player has two 'Bound' effects from two separate types of bondage, the one with the highest level is used.
Blindfolded - Eye Bondage
- Hit penalty applies to both Physical and Spell Hit.
Level 1 | -1 Traps, -1 Hit |
Level 2 | -2 Traps, -2 Hit |
Level 3 | -3 Traps, -3 Hit |
Level 4 | -4 Traps, -4 Hit |
Gagged - Mouth Bondage
- Gagged players may not use 'Compulsion'.
- Gagged players must type using gagspeak.
Level 1 | -1 Spell Hit |
Level 2 | -2 Spell Hit |
Level 3 | -3 Spell Hit |
Level 4 | Cannot cast Spells |
Bound - Arm Bondage
- Bound players cannot use 'Grappling'.
Level 1 | -1 Physical Hit |
Level 2 | -2 Physical Hit |
Level 3 | -3 Physical Hit |
Level 4 | Cannot use Physical attacks |
Hobbled - Leg Bondage
- Hobbled players cannot use 'Dodging'.
Level 1 | +1 Enemy Hit, -1 Traps |
Level 2 | +2 Enemy Hit, -2 Traps |
Level 3 | +3 Enemy Hit, -3 Traps |
Level 4 | +4 Enemy Hit, -4 Traps |
Submissive - Collar
- Players with 'Submissive' must address other players with 'Sir', 'Miss', or other appropriate monicker.
Level 1 | +1 Enemy Compulsion, +1 Enemy Effect |
Level 2 | +2 Enemy Compulsion, +2 Enemy Effect |
Level 3 | +3 Enemy Compulsion, +3 Enemy Effect |
Level 4 | +4 Enemy Compulsion, +4 Enemy Effect |
Breathless - Corset
Level 1 | +1 Enemy Hit, +1 Enemy Effect |
Level 2 | +2 Enemy Hit, +2 Enemy Effect |
Level 3 | +3 Enemy Hit, +3 Enemy Effect |
Level 4 | +4 Enemy Hit, +4 Enemy Effect |
Vibrating - Crotch
Level 1 | +1 Trap Effect, Cannot 'Stand Still' unless Suspended; if Suspended, -2 Escape instead |
Level 2 | +2 Trap Effect, Cannot 'Stand Still' unless Suspended; if Suspended, -2 Escape instead |
Level 3 | +3 Trap Effect, Cannot 'Stand Still' unless Suspended; if Suspended, -2 Escape instead |
Level 4 | +4 Trap Effect, Cannot 'Stand Still' unless Suspended; if Suspended, -2 Escape instead |
Muffled - Ear
Level 1 | +1 Disciplinary Effect |
Suspended
- Ignore the escape bonus from 'Standing Still'.
Level 1 | Must 'Stand Still' |
Level 2 | Must 'Stand Still', -2 Escape |